Welcome to this support page on the MPC3.5 Desktop Public Beta!
The contents of this article contain instructions to help you get started, as well as answers to some frequently asked questions.
TABLE OF CONTENTS
- How do I redeem the MPC 3.5 Desktop Beta?
- Which MPC Hardware supports MPC 3.5 Desktop Beta?
- What are the minimum system requirements for MPC 3.5 Desktop Beta?
- I own MPC2, but not MPC hardware - Can I still receive the MPC 3.5 Desktop beta?
- Are my MPC Hardware Drivers from MPC2.15.1 compatible with MPC3 Desktop Beta?
- Where can I find the user manual for MPC 3.5 Desktop Beta?
- The arranger view is not working - Is this normal?
- I'm experiencing a bug with this beta, how should I report it?
- Does my MPC Hardware need to run MPC 3.5 firmware to work with 3.5 Desktop?
- Is MPC 3.5 Desktop Beta Licensed?
- Can I still use MPC2 Desktop if I have the MPC3 Desktop Beta Installed?
- Does the MPC3 Desktop Beta include any plugin builds?
- Does MPC3 Desktop beta support VST3 Plugins?
- Are there any known issues associated with this Beta?
- What's new in the MPC 3.5 Desktop Public Beta?
How do I redeem the MPC 3.5 Desktop Beta?
To generate your license for the MPC3 Desktop Beta, see the instructions below:
- Log in to your inMusic Profile by visiting THIS site
- Enter your account login credentials
- Locate your MPC Hardware or MPC2 software from your account
- Click View Downloads beside your product
- Click MPC 3.5 Desktop Software Beta
- Scroll down and click Get a Serial
- Your license will be generated - Click this icon to copy it to your clipboard
- A direct download for the Desktop Beta Software can be found in your inMusic Profile. Click on the installer suited to your operating system to begin the download.
For guidance on downloading the desktop beta from the inMusic Software Center, please see the steps below:
- Generate the License key from your inMusic Profile - Please refer to the instructions above.
- Download and install the inMusic Software Center for either PC or Mac.
- Open the inMusic Software Center App and log in to your account
- Click 'Add Product'
- Click 'Software' and paste the 30-digit code from your inMusic Profile
- Click 'Add'
- Click 'My Software'
- Click 'Download' beside MPC3 Public Beta
- After the download has completed, click 'Install'
- Your Installation has completed!
- Locate MPC3 from your applications and open it
- Congratulations! You've finished installing MPC 3.5 Desktop Beta:
Which MPC Hardware supports MPC 3.5 Desktop Beta?
- MPC Key 37
- MPC One+
- MPC X Special Edition
- MPC Key 61
- MPC One
- MPC Live II
- MPC X
- MPC Live
- MPC Studio MK2
What are the minimum system requirements for MPC 3.5 Desktop Beta?
Windows
Windows 10 (21H2) - Windows 11 (24H2)
2GB free disk space (20GB for all content recommended)
4GB RAM (8GB recommended)
Dual-core 2.5GHz CPU
Internet connection
Mac
macOS 13 - 15 (Intel and M Chip compatible - check Specific MPC Models for Driver Support)
2GB free disk space (20GB for all content)
4GB RAM (8GB recommended)
Dual-core 2.5GHz CPU
Internet connection
I own MPC2, but not MPC hardware - Can I still receive the MPC 3.5 Desktop beta?
Yes - If MPC2 was purchased from the Akai Pro site / MPC Store, it will be available in your inMusic Profile.
Note, you'll need to generate an MPC3 Desktop serial from your inMusic Profile - See the video & instructions at the top of this article.
MPC 3.5 Desktop Beta is a free update for existing MPC2 users.
If you purchased MPC2 from a third-party seller and find the Desktop Beta is missing from your inMusic Profile account, please contact our support team for assistance.
Are my MPC Hardware Drivers from MPC2.15.1 compatible with MPC3 Desktop Beta?
Yes - The latest drivers from MPC 2.15.1 found directly in the MPC2 installer are compatible with MPC3 Desktop Beta. This also aligns with the latest drivers available for your hardware from the inMusic Software Center.
To check whether your computer is running the latest driver for your MPC Hardware...
- Navigate to the inMusic Software Center Application.
- Click the 'My Hardware' tab
- Locate your MPC and click on it
- Scroll down to locate the driver. If the option 'Installed' is greyed out, you are already running the latest driver.
- If you are prompted to update/download/install the driver, please proceed with doing so.
Where can I find the user manual for MPC 3.5 Desktop Beta?
Please find the user manual for MPC 3.5 Desktop Beta hyperlinked HERE
The arranger view is not working - Is this normal?
Yes, this is normal and to be expected in the 3.5 Desktop Beta release - Clicking on the arranger button will result in no action from the software.
The arranger feature is not complete for this beta - We appreciate your patience while this is being developed.
I'm experiencing a bug with this beta, how should I report it?
As this is a Beta build of MPC3 Desktop and not a qualified full release, users have the opportunity to report a bug directly to our development team.
To report a bug with MPC 3 Desktop Beta, please visit THIS page.
Note, it is important for users to pay attention to the 'Known Issues' cited on both this page and this support article.
If your problem aligns with a 'Known Issue', a bug does not need to be reported.
Our support team is available to assist with basic setup and operation. Please be advised that while the support we offer with the Beta is limited, we encourage users to report a bug directly to our development team, rather than raising a new support ticket.
Does my MPC Hardware need to run MPC 3.5 firmware to work with 3.5 Desktop?
Yes - The MPC 3.5 Firmware update for standalone hardware has been released alongside the MPC 3.5 Desktop Beta.
Your MPC Hardware requires the 3.5 update in order to be seen by the MPC 3.5 Desktop software.
If you are running a build of MPC firmware before 3.5, your MPC Hardware will not be seen by MPC 3.5 desktop until you update.
*Note, If you own MPC Studio MKII, this information does not apply.
Is MPC 3.5 Desktop Beta Licensed?
Yes, the 3.5 Desktop Beta is licensed and provides up to 3 activations between your computers; however, it does not use iLok (as seen with MPC2).
If you are yet to generate a license and add it to your inMusic Profile - Please see the steps at the start of this article
If the MPC3 Desktop Public beta is seen in your inMusic Profile account, a license has already been deposited into your account. This means you do not require any manual license deposit or similar.
Can I still use MPC2 Desktop if I have the MPC3 Desktop Beta Installed?
Yes - Your computer will identify MPC2 & MPC3 Desktop beta as two entirely different applications.
Does the MPC3 Desktop Beta include any plugin builds?
No - The MPC3 Desktop Beta does not include any plugin builds at present. If you launch the MPC plugin in your DAW, it will load MPC2 if it's installed.
Does MPC3 Desktop beta support VST3 Plugins?
Yes - The MPC 3.5 Desktop Beta update supports VST3 plugins
Are there any known issues associated with this Beta?
Yes - As MPC 3.5 Desktop is a public beta, there is a list of known issues associated with this release.
Please find a list below:
- MPC device included synths do not show in Sounds mode when desktop versions are also installed
- Activation list not accurate on first start up after installation
- With MPC Studio Mk II the Zoom is not working in Main mode WAVE or Sample Edit modes
- Hang can occur after creating 60+ Drum tracks
- Loading a non-4/4 project results in playback issues - extra beats are incorrectly played
- Edit Menu Functions - Edit > Cut, Copy, and Paste menu items are not working, though their keyboard shortcuts still function correctly
- Projects saved in MPC2 (v2.15) load with Drum/Keygroup LFO destinations reset to 0 in MPC3
- Vertical drag intended for zooming the grid instead scrolls the timeline past the end of the sequence
- In Create Stems, tapping a pad changes the sample that is being processed
- Toggling effects on/off on 2 or more simultaneously causes UI to become out of sync
- Using Bounce to Audio Track does not Mute the original track
- VST3 and AU AIR plugins are missing Track Edit GUI elements and displaying empty popout windows
What's new in the MPC 3.5 Desktop Public Beta?
MPC3 delivers a significant upgrade in both workflow efficiency and feature depth, introducing a streamlined approach to music production through an all-new unified track architecture.
By merging tracks and programs into a single 1:1 track model, MPC3 simplifies complex workflows and accelerates creative momentum. Whether you're composing, editing, or mixing, MPC3 is designed to help you move faster and stay inspired.
Highlights of the MPC3 Beta
- 1:1 Track Model — Tracks and programs are now unified, streamlining routing and editing.
- VST3 Plugin Support — Expanded plugin compatibility for modern production environments.
- Improved drum tracks — 8 velocity layers, slice motion and other enhancements.
- Advanced Keygroup Synthesis engine.
- More timestretch options.
Please Note: This is an Early Beta Build
This beta version includes core elements of the MPC3 architecture, but does not represent the final feature set. It is designed to give users early access to the new workflow and provide feedback as we move toward a full release.
Planned Features Not Yet Included in This Beta
- Q-Link Setup
- Arranger View (GUI replacement for Track View)
- Time Signature Support
- Various GUI Enhancements
New Project Feature
When starting MPC 3 or selecting 'New Project', MPC will now automatically load a small Factory Project by default.
Factory Project Setup:
- Drum Track Preset: A single drum track with samples loaded on pad bank A.
- Q-Link Track Layout: Configured to control the sound of the drum track.
- Effects: AIR Reverb and AIR Delay are preloaded on Returns 1 and 2.
You can change the default behavior of the new project to load an Empty Project or use an Autoload Project from the Preferences > Project Load/Save > New Project Behaviour
field.
Important Note: When importing projects into MPC3, we strongly recommend that you do not save over your existing MPC2 projects. Doing so will render them incompatible with MPC2, preventing you from reopening them in the previous version.
MPC 3: New Look and Feel
MPC 3 introduces a refreshed, darker visual design across the interface, including updated mixer and channel strip views. The overall look and feel has been enhanced to improve visual clarity and user experience, offering a more modern and refined workflow environment.
Your inMusic Profile is now visible in the top-right corner of the MPC 3 interface. Clicking on your profile provides quick access to Preferences > Activations, where you can easily activate and install newly purchased plugin instruments and effects.
New Main Mode
Discover the enhanced Main Mode in MPC, designed to improve workflow efficiency and provide better visual feedback for your projects.
Inspector Track Section Enhancements
- On-Demand Track Creation: Tracks are now created dynamically using the “+” button in the Inspector.
- Track Edit Menu: Right-click on the track name field to access a contextual menu with track-specific edit commands.
- Convert Track Type: Click on the Track Type radio button to convert the current track to a different type.
- Track Length Field: The Length field now automatically follows the sequence length by default, or can be manually set using Bars:Beats:Pulses for precise control.
Main Mode - XL Channel Strip
Effortlessly manage all your mixing tasks using the dual Channel Strip within the left hand inspector.
- Adaptive Display
- The primary strip always reflects the currently selected track or pad.
- The secondary strip adapts contextually based on your interaction:
- Selecting a send in the primary strip will display the corresponding return channel in the secondary strip.
- Adjusting the level fader in the primary strip triggers the secondary strip to show the output path for that track or pad, providing quick access to routing controls.
Sample Directly into a Pad
On a Drum Track, you can now sample directly into an empty pad.
How to Record into a Pad
- Record Ready: From Main Mode, click the transport RECORD button to put the transport in record-ready state.
- Sampling Modes:
- Moment Toggle: Press and hold an empty pad to start recording. The sampler records for the exact duration the pad is pressed.
- Toggle: Tap a pad to arm it for recording. Tap again to stop recording. If the sampler did not start, the pad remains empty as before.
While a pad is recording (or waiting to start recording due to threshold settings), it illuminates red.
Note: Sample recording adheres to the setup in the sampler page, respecting the inputs and threshold values.
Tempo Automation
You can now program the tempo of an arrangement.
- Main Mode > List Edit :
- Go to the Tempo tab.
- Use the INSERT [+] and choose Global > Sequence Tempo to add a tempo event at the current playhead position.
- Grid View Mode:
- On any track, open the automation panel.
- From the Automation dropdown menu, choose Sequence Tempo from the Global section.
Simplified Channel Mixer
The new simplified Channel Mixer is designed to make applying your mixing techniques faster and more intuitive.
- 1:1 Layout: Each track now has a dedicated combined Track and Program Mixer Strip, streamlining navigation and control.
- Enhanced Meter Visibility: A redesigned fader cap improves readability of channel strip meters, making level monitoring clearer at a glance.
Track Mute / Pad Mute
Track mute controls the Mute state of all of the tracks in you current project.
- TUI Track Mute Settings Popup:
- Use Track Colors: Switch the pads between showing track colors and the legacy mute colors.
Disk Streaming
Audio files can now be streamed directly from disk, providing enhanced performance and flexibility.
Enabling Disk Streaming
- Enable Disk Streaming:
- Navigate to
Preferences > Audio/Export
. - Use the
Disk Streaming
checkbox to enable this feature. - Once enabled, any audio loaded or recorded onto an audio track will be streamed from disk.
- Navigate to
Sample Management
- Sample Storage Options:
- Default Setting: Drum and Keygroup samples are loaded into memory for rapid, on-demand triggering of multiple simultaneous voices.
- Changing Sample Storage:
- Go to the Main Mode > Bottom Panel > Project Samples pane
- Filter your sample pool to show samples that are either
Streaming
or inMemory
. - Icons:
- Green waveform icon: Samples streamed from disk.
- White waveform icon: Samples in memory.
- To switch a sample from memory to streaming, Right Click the sample's name and choose
Stream From Disk
from the callout menu.
Note: Using streamed samples with Drum and Keygroup tracks may cause performance issues when triggering multiple streamed voices or triggering samples at high rates.
Organizing Samples
- Sample List Hierarchies:
- When displayed in a combo box, the sample list is now organized into
Streaming
andMemory
hierarchies.
- When displayed in a combo box, the sample list is now organized into
- Project Handling:
- A sample's streaming or memory state is saved and recalled with the project.
- If a project is too large to load into memory, MPC loads the project and displays missing samples in the Project Overview with a waveform and a red minus icon.
- To load missing samples, free up memory and then use the Project Overview screen. Press and hold the sample's name and choose
Load To Memory
from the callout menu.
Disk Performance and Best Practices
- Performance:
- Disk streaming relies on the performance of the disk. For best results, use a high performance drive.
- Save projects to your a high performance drive to stream files from that location.
- For unsaved projects, MPC uses a temporary file location to stream audio files.
- Setting Temporary File Location:
- Go to
Preferences > Project Load/Save
. - Set the
Temporary File Location
field to your SSD drive.
- Go to
Note: Removing storage media containing your Temporary File Location will revert temporary file storage to MPC’s internal default location. To restore external directory usage, remount the storage media and reboot MPC.
Bus Automation (Submixes/Returns/Masters)
Buses can now be fully automated, providing enhanced control over your mixes.
Automating Buses
- Automate Parameters:
- Automation recording, playback, and editing on buses follow the same workflow as other tracks.
- Viewing Automation:
- From the Inspector, Track Combo navigate to a Submix/Return/Master track then in Grid use the automation view as normal.
Track Edit
Track Edit replaces Program Edit: Tracks and programs have been combined into a single container to simplify the user experience.
Drum/Keygroup Track
- 8 Layers:
- MPC Drum and Keygroup tracks now support up to 8 layers.
- From the Track Edit > Samples Layers Panel, you can assign and layer up to 8 samples on a pad/keygroup, allowing for larger velocity splits or more cycle layers.
Slice Motion
- Functionality:
- When Slice Motion is On, each time a pad is triggered a different slice from the sample plays.
- Example: Slice a hi-hat or Tamborine loop in Sample Edit Chop and assign it to a pad in a drum track. From GUI Wave View set the Slice field to 1 and set
- Motion to
- Increment, increments the Slice number with each new note event.
- Random, plays your slices in a random order
- Tap a pad repetitively or turn Note Repeat On and hold the pad to hear the slices play of your chopped loop play.
- The Cycles menu lets you choose how many of the slices are played.
- Motion to
Repeats
- Setting Repeats
- You can now set a sample to play a number of times.
- Load a Drum Track and go to GUI Wave View.
- Choose pad with a sample already assigned
- Turn Pad Loop On
- Set the Num Repeats parameter to the number of repeats you want to hear, for example a value of four would play the sample four times.
- Note:
- Repeats after the first play will play between the Sample Loop and End point
- The behaviour difference been Repeats = 0 or 1 is only evident when a Pads Sample Play parameter is set to Note On. Now when holding a note 0 = infinite repeats and 1 will play a sample once through.
New Advanced Keygroup Synthesis Engine
Experience a significant advancement with the introduction of the new Advanced Keygroup multi-sample synth engine. Boasting a deep and feature rich synthesis section teeming with sound design opportunities, this engine opens up a world of creative possibilities.
New to MPC3 a whole new Advanced Keygroup synthesis engine. Load any MPC2 Keygroup program and go to Track Edit, from the GUI Toolbar > Global panel click the LEGACY button OFF. MPC preserves your existing sample keymap but switches out the legacy MPC2 Keygroup synthesiser for the new Advanced Keygroup engine.
- Automatable Parameters: All synthesis parameters within the Advanced Keygroup section are fully automatable and assignable to Q-Links for real-time control.
- Dual Filter Section: Allows parallel or series configuration of two filters with a blend control for mixing between them.
- Advanced Envelopes: Includes Amp, Filter, Pitch, and Aux envelopes with options for global or per-voice behavior.
- Multiple LFOs: Two per-voice LFOs and two global LFOs offer extensive modulation options.
- Note Counter Modulation: The Note Counters can be used for stepped modulation, such as alternating pan positions for different voices.
- Modulation Enhancements:
- Two Ramps: For additional modulation shaping.
- Timbreshift: Adjusts the timbre of a sample across the keyrange without affecting pitch.
- Global and Per-Voice Drift LFOs: Adds subtle detuning for natural variation.
- Portamento: Smooth pitch transitions between notes.
- Unison / Harmonizer: Adds unison voices or harmonizes the sound.
- 32-Cell Modulation Matrix: Provides extensive routing options for complex modulation setups.
This engine significantly expands the sound design capabilities of the MPC, offering flexibility for creating dynamic, evolving sounds.
Modifiers in Drum and Keygroup tracks.
In MPC 3, each note event in Drum and Keygroup tracks can now store individual modifier values across multiple parameters—giving you detailed, per-note sound shaping.
In contrast to MPC 2, which supported only a single modifier per note, MPC 3 allows each note to contain its own values for the following modifier types:
- Tuning(coarse)
- Tuning(fine)
- Cutoff
- Resonance
- Filter Env Amount
- Pan
- Level
- Envelope Attack
- Envelope Decay
- Envelope Release
- Sample Layer
- Sample Slice
This gives you the potential to craft each note to have its own distinct sound and timbre.
Modifiers vs Automation
Modifiers are note-based and travel with the note, lasting for the full ringing duration of the note event.
In contrast, automation is timeline-based, applied at a specific point in time, and not tied to individual notes.
Warp Algorithm Choice
MPC now offers the choice to timestretch or repitch an audio sample to synchronize it with the MPC sequence tempo.
Key Features:
- Default Algorithm: Set the default timestretch algorithm to Pro Ten or Repitch.
- You can find this setting under:
Preferences > Audio/Export > Audio Warp and BPM Detect > Default Warp Algorithm. - Once set to Repitch, all newly created tracks, and any loaded MPC2 programs/projects with warp enabled, will automatically use this algorithm.
- You can find this setting under:
Customization:
- Drum Tracks:
Override the default algorithm in Wave View > Warp Algorithm Field and select another option. - Audio Tracks:
Change the algorithm in Single Track Grid > Algorithm Field.
Important Notes:
- Your choice of algorithm will be saved and recalled with the project, track, or program files.
MPC2 Project Import Overview
The transition from MPC2 to MPC3 introduces significant architectural changes, most notably the unification of tracks and programs into a single track container. This redesign aims to streamline and accelerate workflow but also results in MPC2 projects not being loadable into MPC3 with identical behavior.
Key Changes and Import Process
- Unified Track Container:
- MPC3 merges tracks and programs, simplifying the project structure and enhancing workflow efficiency.
- This change means that MPC2 projects cannot be loaded directly into MPC3 with their original behavior intact.
- Importing MPC2 Projects:
- MPC3 includes an MPC2 Project Import feature that attempts to recreate MPC2 projects as accurately as possible.
- Upon loading an MPC2 project, MPC3 displays an MPC2 Project Import dialogue.
- Default Import Behavior:
- All Sequences Import: By default, the Import field is set to "All Sequences."
- MPC3 will attempt to import all sequences and tracks from the MPC2 project.
- If a single track was assigned to a single program in MPC2, MPC3 will create a corresponding track of the same type as the original program.
- If multiple tracks were assigned to the same program in MPC2, MPC3 will create one primary track of the same type as the program, and subsequent tracks will be MIDI tracks with their SEND TO field pointing to the primary track.
- All Sequences Import: By default, the Import field is set to "All Sequences."
- Importing Selected Sequences:
- Selected Sequences Import: Users can choose to import only specific sequences.
- Setting the Import field to "Selected Sequences" displays a list of sequences used in the source project.
- Users can tick the sequences they wish to import.
- The selected sequences will load into their original locations within the sequence list.
- Selected Sequences Import: Users can choose to import only specific sequences.
Smaller enhancements and changes
Grid View
- Grid View mode has been updated to work with the 1:1 track layout.
- After making a recording and entering Grid View mode, by default Grid View will zoom and scroll to show the recorded events.
List Edit
- List Edit mode has been updated to work with the 1:1 track layout.
- List Edit gains Events and Tempo tabs
Pad Color
- To access Pad Color from the GUI go to Edit > Track > Pad Color.
- You can now give all track types their own color maps.
- There is now the option for a tracks pads to follow a Pad Color map (PAD) or the Track Color (FOLLOW TRACK)
Browser
- Browser mode has been updated to work with the 1:1 track layout.
- By default loading a drum program onto an existing Drum Track replaces the track and its sample content with the new kit. This enables a fast workflow where drum kits can be loaded over each other without filling your memory with unused samples (in the right Browser panel > File Browser This behaviour can be toggled Off by pressing the Settings icon and from Browser Options, untick On Load Replace Unused Samples).
- Track files now save with their accompanying sequence event data, allowing for more complete recall of musical ideas.
- In the Media Browser, a new option—“Load Sequence”—is available at the bottom of the screen.
- When enabled, loading a track file will also import the associated sequence events, restoring both the track settings and its musical content.
Looper
- The Looper now Exports to Audio Tracks.
We hope this article helps you get started with the MPC3 Desktop Public Beta. If you have any further questions or need assistance, please don't hesitate to reach out to our customer support team. Happy music-making!